Whately-blooded (male)

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Name: Whately-blooded (male)

Race: Human

Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6

Skills: Fighting d6, Guts d6, Intimidation d6+2, Knowledge: Occult d6, Notice d6, Spellcasting (Arcane) d10, Taunt d6+2

Pace: 6, Parry: 4, Toughness: 5, Charisma: -4, Grit: 1

Gear: Cult Leaders Knife d6 (Str+d4+2), Whip d6 (Special), Unarmed Strike d6 (Str), Backpack, Bedroll, Boots, Canteen, Clothing (Normal), (14x) Trail Rations (per day)

Special Abilities:

•Bad Dreams: Begin game with 1 less Fate Chip.

•Mean: Ill-tempered and disagreeable; -2 Charisma

•Outsider: Shunned foreigner; -2 Charisma except with own kind

•Arcane Magic: Gain the Magic arcane background

•Strong Willed: +2 Intimidate and Taunt; +2 vs. Tests of Will

•Whateley Blood: See text.

Arcane Powers:

•Burst: Use Cone Template; Roll Agility or 2d10 damage

•Fear: All in Large Burst Template make Guts check (-2 on raise); Extras Panicked; Wildcards roll on Fear table

•Summon Ally: On success, create an ally anywhere within range, on a Raise ally gains the Hardy Edge, allies are Extras

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