Whately-blooded (female)

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Name: Whately-blooded (female)

Race: Human

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6

Skills: Fighting d4, Guts d6, Knowledge: Occult d6, Notice d6, Persuasion d6, Riding d4, Spellcasting (Arcane) d8, Streetwise d6

Pace: 6, Parry: 4, Toughness: 5, Charisma: 4, Grit: 1

Gear: Knife d4 (Str+d4), Unarmed Strike d4 (Str), Backpack, Bedroll, Shirt/Blouse, dress, Shoes, Silk Stockings, Suit/Fancy Dress, (14x) Trail Rations (per day), Trousers/Skirt

Special Abilities:

•Cursed: Everybody’s got skeletons in the closet, but yours are trying to claw their way out! Your hero has done somebody wrong, either through past affiliation or dark, unspoken deeds. While most folk don’t know or care, the Fella Upstairs sure does—and he ain’t too pleased. No beneficial miracles can ever work on the character, no matter how good his intentions are now. Miracles that harm or otherwise hinder the character work just fine.

•Delusional (Old ones are returning): Believes something strange

•Greedy: Argues over all treasure

•Arcane Magic: Gain the Magic arcane background

•Arcane Resistance: +2 on resistance rolls; 2 points Armor

•Attractive: +2 Charisma

•Whateley Blood (Female): See text.

Arcane Powers:

•Blind: Target makes Agility roll at -2 (-4 on a Raise) or be Shaken and -1 to Parry until their next action

•Confusion: Target must make a Smarts roll at -2 or be Shaken, -4 on a Raise, up to 5 targets if points spent

•Entangle: Restrained target suffers -2 Pace and skills linked to Agi and Str; Break free with Str or Agi; Single target costs 2 points, Medium Burst Template costs 4

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