Mad Scientist

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Name: Mad Scientist

Race: Human

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4

Skills: Fighting d4, Gambling d4, Guts d6, Investigation d4, Knowledge: Chemistry d6, Knowledge: Engineering d6, Notice d6, Repair d8, Shooting d6, Survival d4, Taunt d4, Weird Science (Arcane) d10

Pace: 4, Parry: 4, Toughness: 5, Charisma: 0, Grit: 1

Gear: Unarmed Strike d4 (Str)

Hindrances: •Elderly: -1 Pace; Str and Vig -1 die-type and locked

•Obese: +1 Tough; -1 Pace; Roll d4 for running

•Stubborn: Always wants his way; Never admits he's wrong

Edges: •Arcane Weird Science: Gain the Weird Science arcane background

•Gadgeteer: Create one-shot gizmo with half Power Points (1/sess)

•Knack: Born on All Hallow's Eve: See text.

Arcane Powers:

•Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt

•Speed: Doubles target's Pace; Running is free with raise

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